Spider-Man: Miles Morales players on PS5 will no longer face the tricky choice between 60fps fluidity and the aesthetic delights of ray tracing, thanks to a new patch from developer Insomniac that finally allows both together, albeit with some caveats.
Insomniac’s latest update – formally known as patch 1.007 – is available now and introduces a third PS5 graphics mode option to complement the existing (30fps with ray tracing enabled) Fidelity Mode and (no ray tracing at 60fps) Performance Mode; now, players can select Performance RT Mode, which ushers in the coveted blend of ray tracing at 60fps.
For those wondering about the magic behind Insomniac’s new Miles Morales update, Performance RT Mode’s in-game description offers some clues, explaining that it delivers 60fps and ray tracing “by adjusting the scene resolution, reflection quality, and pedestrian density.”
While Performance RT Mode is currently only available in Spider-Man: Miles Morales on PlayStation 5, players have already begun querying whether the same visual tweaks might eventually make their way to Insomniac’s gorgeous PS5 remaster of the original Spider-Man.
Although the developer hasn’t exactly answered in the affirmative, Insomniac’s community director James Stevenson did offer up a Thinking Face emoji in response to a query about 60fps and ray tracing coming to the Spider-Man remaster on Twitter – a reply also pointed in the direction of Digital Foundry’s John Linneman. Hopefully that counts as a positive sign.
Of course, Spider-Man: Miles Morales is a thoroughly joyous experience, ray tracing enabled or otherwise. “Insomniac’s second crack at Spider-Man,” wrote Martin Robinson in his Eurogamer Recommended review, “retains the breathless energy of the original, but ends up a lot like Miles Morales himself – still fresh on its feet, a little awkward in places, but steadily growing into itself. It’s a game that’s full of character, and a tremendously likeable one it is too.”